000 02823cam a22003738i 4500
001 22070182
003 OSt
005 20240819130032.0
008 210607s2021 flu b 001 0 eng
010 _a 2021027702
020 _a9780367491673
_q(hbk)
020 _a9780367617813
020 _z9781003090434
_q(ebk)
040 _aDLC
_beng
_erda
_cDLC
042 _apcc
050 0 0 _aQA76.9.C65
_bX56 2021
082 0 0 _a006.8 XIO 2020
_223
100 1 _aXiong, Huaping,
_eauthor.
245 1 0 _aCloud VR :
_btechnology and application /
_cHuaping Xiong, Dawei Li, Kun Huang, Mu Xu, Yin Huang, Lingling Xu, Jianfei Lai, Shengjun Qian.
250 _aFirst edition.
263 _a2109
264 1 _aBoca Raton :
_bCRC Press/ Taylor & Francis Group,
_c[2021]
300 _apages cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
520 _a"Based on the technical accumulation and practice of Huawei iLab in the Cloud VR field, this book systematically describes the advantages of Cloud VR technologies; technical requirements on clouds, networks, and terminals as well as solution implementation; Cloud VR experience evaluation baselines and methods; and current business practices. Cloud VR introduces cloud computing and cloud rendering to VR services. With fast and stable networks, cloud-based display output and audio output are coded, compressed, and transmitted to user terminals, implementing cloud-based VR service content and content rendering. Cloud VR has stringent requirements on bandwidth and latency, making it a proficient application for 5G and gigabit home broadband networks in the era of "dual G". As the first advocate of Cloud VR, Huawei iLab developed the first prototype of the Cloud VR technical solution, initiated the industry's first Cloud VR industry cooperation plan - VR OpenLab with partners - and incubated the world's first Cloud VR commercial project with China Mobile Fujian. Cloud VR: Technology and Application is the first official publication of Huawei iLab's research and practice achievements. It systematically and thoroughly introduces the Cloud VR concept, solution architecture, key technologies, and business practices and is of great value in academic and social applications. This book is easy to understand, practical, and suitable for VR vendors, VR technology enthusiasts, carriers, network vendors, cloud service providers, universities, and other enterprises and scientific research institutes"--
_cProvided by publisher.
650 0 _aVirtual reality.
650 0 _aCloud computing.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
_n0
999 _c201
_d201