Design Thinking: Understand Improve Apply
Material type:
- 9783642137563
- 658.4063 PLA 2010
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
![]() |
Symbiosis International University, Dubai | 658.4063 PLA 2010 (Browse shelf(Opens below)) | Available | SIU00115 |
Browsing Symbiosis International University, Dubai shelves Close shelf browser (Hides shelf browser)
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||
658.4063 BRO 2019 Change by design : how design thinking transforms organizations and inspires innovation / Revised and updated edition. | 658.4063 KUM 2013 101 design methods : a structured approach for driving innovation in your organization / | 658.4063 MAR 2009 The design of business : why design thinking is the next competitive advantage / | 658.4063 PLA 2010 Design Thinking: Understand Improve Apply | 658.408 BEN 2011 Key concepts in corporate social responsibility / | 658.408 COO 2012 Managing corporate social responsibility : a communication approach / | 658.408 GRI 2010 Business ethics and corporate social responsibility / |
Paperback / softback
“Everybody loves an innovation, an idea that sells.“ But how do we arrive at such ideas that sell? And is it possible to learn how to become an innovator? Over the years Design Thinking – a program originally developed in the engineering department of Stanford University and offered by the two D-schools at the Hasso Plattner Institutes in Stanford and in Potsdam – has proved to be really successful in educating innovators. It blends an end-user focus with multidisciplinary collaboration and iterative improvement to produce innovative products, systems, and services. Design Thinking creates a vibrant interactive environment that promotes learning through rapid conceptual prototyping. In 2008, the HPI-Stanford Design Thinking Research Program was initiated, a venture that encourages multidisciplinary teams to investigate various phenomena of innovation in its technical, business, and human aspects. The researchers are guided by two general questions: 1. What are people really thinking and doing when they are engaged in creative design innovation? How can new frameworks, tools, systems, and methods augment, capture, and reuse successful practices? 2. What is the impact on technology, business, and human performance when design thinking is practiced? How do the tools, systems, and methods really work to get the innovation you want when you want it? How do they fail? In this book, the researchers take a system’s view that begins with a demand for deep, evidence-based understanding of design thinking phenomena. They continue with an exploration of tools which can help improve the adaptive expertise needed for design thinking. The final part of the book concerns design thinking in information technology and its relevance for business process modeling and agile software development, i.e. real world creation and deployment of products, services, and enterprise systems.
There are no comments on this title.